I wanted to sketch out a tough guy character. This guy still needs a lot of work. The problem is that I am still working out some of the features, and learning ZBrush takes up a lot of time.
I guess with all the attention Pirates are getting at the box office I decided to model my own. All work done in Silo, while the prototype-concept was quickly done in ZBrush.
Hi everyone, this is a quick update on my unreal attempt at creating something for Unreal 3. I am still part of the Boom UT 3 Clan, but I don't play as much Unreal 3 with those guys and gals as I would like to.
This model is taking a lot longer than I expected. More updates on the way, and I plan to update my website as well.